Maya Interface Tour:
TimeLine, Graph Editor, key frames, Manual & Auto keying, Settings in Preferences setting project to 24fps and in real time.
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I learn how to use rigged ball it's all controls and how to present the animation (presentation) using maya lighting, setting up cameras, environment and some render settings.
I was introduced to flour rig, understanding different rig controls like Placement control, Axis orientation, top_control, squash n stretch, leg posing, shoulder control, dynamic posing, weight shift.
Week 4: Inverse Kinematics | Animation Output
This week I learn about: -
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Difference between FK (Forward Kinematics) and IK (Inverse Kinematics) for animation.
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Creating a complex IK control rig for legs.
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Creating a leg rig using basic geometry, IK controls and NURBS controls for animation.
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Creating a basic leg animation using Maya's key controls.
Difference B/W (FK) and (IK)
IK basic rigging.
Week 5: Week 5: Posing and ‘Head turn’
This week I learn about: -
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Advanced Character Rigs (Eleven Rig)
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Dynamic Rig Posing
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Animating a head turn.
Character rig
Dynamic Posing
Head Turn and posing
Dynamic Posing Examples
Assignment 1: Basic Weight Mechanics breakdowns
Assignment 1: Basic Weight Mechanics
Metal Ball, Rubber ball, balloon Interaction
Week 6-7 - Walk Cycle
In Week 6 we looked at blocking poses for a walk animation and in Week 7 we expanded our learning by reviewing strategies to refine and polish our animations
first pose and rig the box using locators and parent control
blend parent key 0 from 1 to disconnect the object
Error Correction
Breakdown
First i selected the bukid rig. Then using reference i created weight and done basic posing of the character
Done some blockout poses. I created locators and parents them with the rig.
Then i done walk cycle of this character like its going towards the weight
REFERENCE
MBP
OY
Idea: Podcast
I started by setting up a scene according to my reference