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“CURRENT TRENDS IN VFX."
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First Week, I discovered ABBA Voyage's(Virtual Concert) production process.

  • The digital versions of ABBA, known as ABBAtars, were created by Industrial Light & Magic (ILM), which was founded by George Lucas of Star Wars fame.

  • "They got on a stage in front of 160 cameras and almost as many genius [digital] artists and performed every song in this show to perfection, capturing every mannerism, every emotion, the soul of their beings — so that becomes the great magic of this endeavour," producer Ludvig Andersson explains.

  • The ABBAtars were created by 1000 artists working in four different global studios.

Some current trends were discussed.

It was great Brainstorming Session were i learned about new things and shared my thoughts about some of the current trends Like - 

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UNDERWATER MOTION CAPTURE(AVATAR 2)
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Spider-Man: Into the Spider-Verse(Comic Style)

Hand-Drawn Elements were used with 3D in new style rendering technique to give comic look to the movie.

Task 1 : Apply: Match four Harold Edgerton images each with a VFX shot

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Visual  Effects:

Also called Invisible effects, for example movies like Avengers, Dr. Strange is a Visual effects movie as Visual effects is all about manipulating computer generated imagery combining into live action elements also called Compositing

Rotoscopy

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Keying

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Matchmoving

Compositing

Dali Atomicus (1948) Philippe Halsman

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 (Slo-mo, Bullet time) | The Matrix

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A New Reality' (2020) Age of the Image, Series 1, episode 1. BBC 4, Television, 24 February, 21:00. 

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In this scenario crowd of people are not looking at Monalisa painting instead they are all busy taking photographs and not leaving in the moment but capturing the moment as a memory for future reference. There can be many reasons why we photograph ourselves with Monalisa like: - 

  1. As a Memory, 

  2. To manipulate, 

  3. As a proof we have visited there. 

  4. To upload on social media for attention or for showing to friends/families. 


 

James Fox asks why we photograph ourselves with the Mona Lisa?

Visual effects are slave to lens? 

I think yes because anything we capture is through lens. The production stage is all about shooting scenes through lens and even we create everything in CGI there also we use digital camera for output. (Since we record everything with a lens, the answer is yes. Filming sequences in the production stage is all use of lens. Even though everything is created in CGI, digital cameras are still used to render the final output.

What do think Dr James Fox means by his phrase 'The Age of the Image'

In the Episode 1 James fox documentary the age of the image talks about time, moment and trying to find the 4th dimension and different artist view on this. 

In the Video Age of the Image (2020) James's fox says, " We take more photographs every minute then we made in entire 90th century" And average spending 6-8 hrs. looking at screen. We are population of image addicts as we now take more than a trillion photographs to capture every aspect of life to make experience meaningful this represents the age of image. 

 

Paul Cezanne and Thomas Edison, who were both attempting to discover dimensions like four dimensions and depict time and moment via pictures, are credited with starting the new visual era. To capture motion on celluloid film, William Dakson created a motorised camera. This device quickly rose to industry standard status and contributed to the development of modern cinema (it creates an illusion like photographs are moving). The Lumiere brothers introduced motion pictures to theatres in the 1890s. Kodak's launch of the brownie camera transformed the photography industry as it reached millions. Now everyone could take pictures. Jack Henri Lartigue took a tonne of pictures for fun and to preserve memories in an album. Albert Einstein's theory of relativity, which states the time can be stretched by powerful gravitational forces, Light can be bent by space, and space can be bent by mass that revolutionised perspectives in 1905. Later, Arthus Eddington used a solar eclipse which helps to prove that light can be bent under the general theory of relativity. In their study of fourth-dimension time, space, matter, and other concepts, Marinetti and Umberto Boccioni examined spatial continuity. 

 Beginning with, the compositing and manipulation Hurley merged several negatives into one convincing image. So, it becomes challenging to distinguish between real and fake. Modern movies now use this method. The development of the halftone method, which divided images into thousands of different-sized dots (pixels) to make them simpler to print, resulted in the widespread use of photographs in newspapers around the end of the 19th century. At the beginning, there were very few photographs in newspapers. To eliminate uncertainty and make things appear smooth, filmmakers created several editing techniques around 1910, such as the continuity system. However, Keton and Dali wish to defy the laws by experimenting with mirror images, double images, and toying with time and space in ways that are inspired by Einstein's theory of relativity, as shown in BEND TIME, 1931. Dr. Harold Edgerton used strobe light to slow or freeze time in the 1920s. All these accomplishments are now a part of our everyday life (BBC Age of Image 1 – New Reality, 2020). 

Harvard Refrences:

A New Reality' (2020) Age of the Image, Series 1, episode 1. BBC 4, Television, 24 February, 21:00. 

BBC iPlayer (2020) Age of the Image. Available at: https://www.bbc.co.uk/iplayer/episodes/m000fzmc/age-of-the-image (Accessed: 21 September 2020).

Week 2: The Photographic Truth Claim: Can we believe what we see?

The Movies matrix depicts todays world were we are unable to differentiate b/w illusion and reality. The current example like were we can alter reality on live video call by applying beauty filter, In tiktok using teen filter anyone can look young in there videos, Instagram and in movies like fast and furious 7 actor paul walker was filmed in the movies but you know that he died during the F&F7 shoot so, with the help of brothers using human cgi the movie was completed. So, its difficult to believe whats real or unreal. But in photograph were an object in front of lens is captured live at he moment without altering the reality or any changes can be use as proof or imprint of reality, even we alter the photograph using compositing, visual manipulation, deep fake, matte painting or filters Santag says there is always presumption  that something existed(Theres always some part of reality/truth hidden in alter images). As James fox (Age of the image 4 - fake views 2021) tells us about agony of cave as a example were illusions and shadows become reality i think its like dream world sometimes we think its happening in real but when we wake up we realise that was just an illusion/dream. It all started very long back during While Hurley image composition but invention of photoshop by two brothers made it simplified there after images become reality for example social media like instagram, And in movies use of live action + mattepainting on glass in starwars, realistic believable dinosaurs in Jurassic park, interstellar and inception. And, reality has become more like image for example google earth, live news on tv, architecture and visualisation (Gunning, T. 2017). hence blurring the boundary between photograph and digital images so it is hard to believe what we see?
Harvard Reference: 
​Age of the image 4 - fake views (2021) YouTube. Available at: https://youtu.be/nw5CHi_Ipic (Accessed: November 2, 2022).
BBC iPlayer (2020) Age of the Image. Available at: https://www.bbc.co.uk/iplayer/episodes/m000fzmc/age-of-the-image (Accessed: 21 September 2020).
Gunning, T. (2017)  PLENARY SESSION II. Digital Aestethics. What’s the Point of an Index? or, Faking Photographs . Nordicom Review, Vol.25 (Issue 1-2), pp. 39-49. https://doi.org/10.1515/nor-2017-0268

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Four Famous Faked Analogue Photographs (Non-digital): - Before Photoshop

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William Mumler, Bronson Murray in a Trance with the Spirit ofElla Bonner, 1872

Spirit photographers were prevalent in the 1800s when seances were popular and the greatest ghost stories of all time, such as Dickens's The Signalman, were being written. They managed to fool people out of pocket with images such as this obvious double exposure

Photograph: The Metropolitan Museum of Art, New York

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Ghosts, giants and fairies: classic faked photographs – in pictures

Ghosts, giants and fairies: classic faked photographs – in pictures (2012).

Image Manipulation after Photoshop

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(Waugh, 2015-02-18T15:26:34+0000)

Waugh, R. (2015-02-18T15:26:34+0000) '8 times Photoshop has fooled the world', Metro, 2015-02-18T15:26:34+0000. Available at: https://metro.co.uk/2015/02/18/8-times-photoshop-has-fooled-the-world-be-honest-did-these-get-you-5068756/ (Accessed: Oct 22, 2022).

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Visual Effects Shots before and after

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Write a definition of VFX compositing. What is it and how does it work?

The last part of Post Production pipelines is Compositing. As the name suggests, Compositing means to combine all shooting plates (2D source footages), alpha mattes, tracking camera data, 3D render passes, CGI elements, matte paintings, VFX stock footages and any other elements to finish the shot. The main goal is to blend all things together in a manner that it looks like that all the elements are shot at a single point of time, in a same lighting condition and with a same camera.(Latest VFX webinar compositing for visual effects by Ilm & Escape 2020).  

 

The component parts of the composite: CGI, Matting Multiple, Exposure, Blue or Green Screen, Physical Compositing, Front or Rear Projection. Indeed, the origins of compositing can be traced back to the beginning of the twentieth century, with the works of Georges Méliès, one of the greatest film directors of all time. Georges Méliès was a master of compositing methods and coined the phrase "movie magic." He used multiple exposure techniques, as well as backdrop projection (which is simply when the background information of a scene is projected onto a screen (or plates) to create the illusion of a single image). For example, matting was used in a driving scene and another compositing technique (is the technique of taking numerous aspects of a film frame and merging them one by one onto an identical strip of film)(Studio Binder, 2020). Many of these camera techniques are simple to imitate with digital video (McGregor, L. 2017). 

 

The goal of compositing is to visually show things that are outside of the box. Compositing is frequently used to construct worlds that would otherwise be hard to produce in a realistic manner. ILM's Charmaine describes how the team used compositing to create an exotic atmosphere in Star Wars: The Last Jedi. "We aim to place them in a non-existent universe and make it relatable to them." - Charmaine, ILM Senior Compositor (Latest VFX webinar compositing for visual effects by Ilm & Escape,2020).

Finally, compositing proved to be the ideal approach for generating film magic (Heckmann et al., 2020).

.  

References

Heckmann, C., Chris Heckmann Chris Heckmann graduated from Emmanuel College with a Bachelor of Art and Chris Heckmann graduated from Emmanuel College with a

 

Bachelor of Arts degree in Writing (2020) VFX compositing techniques explained, Studio Binder. Available at: https://www.studiobinder.com/blog/what-is-compositing-definition/ (Accessed: October 30, 2022). 

Latest VFX webinar compositing for visual effects by Ilm & Escape (2020) The Virtual Assist. Available at: https://thevirtualassist.net/latest-vfx-webinar-compositing-for-visual-effects-ilm/ (Accessed: November 2, 2022).

McGregor, L. (2017) Invisible VFX: The Art of Compositing, The Beat: A Blog by Premium Beat. Available at: https://www.premiumbeat.com/blog/the-art-of-composing-in-vfx/%C2%A0 (Accessed: November 2, 2022).

Term photorealism can be different for different categories like  photorealism for visual effects, animation, CGI, composite so, this week I learn about photorealism in films (Composite/CGI) rather then a photograph.

Task: Find four examples of CGI photorealism

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Task: examples of Composite photorealism

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Blog post: Composite Photorealism 

Photorealism in composites is the art of invisible VFX  

The seamlessness of a compositing operates like a flawless magician's trick, where we know we're looking at an illusion but can't find it. When the many adjustments that caused the composition of the shot become invisible, if not undetectable, a peculiar impression occurs in the consciousness of the observer. The viewer must forget that what he sees on the screen is not real, that it was not shot entirely in one take or even with a single camera. A composite picture is made up of several visual elements and has been used in special effects since the early days of film till now. From Georges Méliès to the BUF Company, live action film to animation approaches have been explored (hal-03595081). CGI, as well as 'the seamless blending together of imaginary events and archive material are blurring the line between fact and fiction,

 

It's no secret that VFX (visual effects) compositing is now used as a crucial storytelling element in practically all films and TV shows. But what about more subtle forms of fakery—VFX designed to fool the inexperienced eye into thinking what it's seeing is a natural component of the scene? (Invisible effects: The crucial skill of not attracting notice, 2021) Using The Crown as an example, this royal piece of history was brought to life using clean-up work, matte paints, and CGI. Ben Turner, VFX Supervisor, said of the work he and his team did on the programme, "It's the kind of work that I adore." It's undetectable VFX work, and I enjoy it when people comment, I didn't know there was any CGI, composition in The Crown. And that really brightens my day." It is a modern instrument that has assisted with both apparent and unseen impacts. In order to achieve undetectable effects, effective compositing tools, plate  stability, colour correction, a diverse set of keyers, and good grain tools are required. "The digital visual effects arena is pretty much same from 25 years ago; we can achieve more with fewer resources because machines are faster and systems are smarter." The methodologies have remained mostly unchanged - extremely detailed objects, photorealistic lighting, and real-world references - but the technologies have grown to provide us with far better and faster outcomes." Previously, unseen impacts were linked to rig removals, set extensions, and environmental cleanup. However, developments in photorealism and drone photography have broadened the possibility to include digital duplicates and pictures that were previously thought to be physically impossible. Much of our industry is more evolutionary than revolutionary. The trend is toward more realistic effects. We can accomplish more with the same tools because we have learnt more about what we do. The toolmakers have also gained knowledge. I lead our lighting and rendering software team. Having photorealistic and physically-based materials, cameras, and lighting improves the visual effects and incorporates them into the photographic elements, making them really undetectable" (Failes, 2020) 

 

As filmmaking progresses, so do technologies like Nuke, with advancements in digital technology pushing the boundaries of vfx compositing and providing artistic licence. Most vfx compositing attempts to persuade the spectator that a camera crew was able to go out and record the material, resulting in photorealism in films like as Ford vs. Ferrari, John Wick, Titanic, avatar, and Blade Runner. 

Refrances:

 

Failes, I. (2020) Last year's most impressive VFX shots were barely noticeable, Polygon. Polygon. Available at: https://www.polygon.com/2020/2/5/21123478/visual-effects-2020-oscars-1917-irishman-joker-parasite-star-wars-breakdown (Accessed: November 2, 2022).   

Invisible effects: Theessential craft of hownot to draw attention (2021) VFX Voice Magazine. Available at: https://www.vfxvoice.com/invisible-effects-the-essential-craft-of-how-not-to-draw-attention/ (Accessed: November 2, 2022).    (Invisible effects: Theessential craft of hownot to draw attention 2021) 

 

Moser, Z. (2022) 10 biggest breakthroughs in special effects technology, ScreenRant. Available at: https://screenrant.com/biggest-special-effects-breakthroughs/ (Accessed: November 2, 2022).  (Moser, 2022)

(McGregor, 2017)

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What types of capture are used in VFX and why? How is this data captured?

Similar to the old-fashioned method of rotoscoping, visual effects artists today can use stay action reference to create greater sensible CGI. This procedure is called motion capture (or mocap). The generation has been around for some of years however the talents appear to leap even similarly each year.

Motion capture (mocap) era is used to record movement and apply them to a 3-D version. Physical mocap fits, distinctiveness cameras, and superior software program are used to create photorealistic animations that can be used in movie, sports activities, or even healthcare. 

There are four most important types of Motion Capture. However, types presently dominate the market.  

1. Optical-Passive (Retroreflective markers are placed on actors thru a decent-becoming in shape and tracked thru infrared cameras. Historically, this was the maximum not unusual manner of doing motion seize. Large studios typically use this kind because it's the maximum correct, yielding the magnificent photorealistic tracking required for function films. However, it may be aid-hungry and isn’t appropriate to run on entry-degree structures.)

2. Inertial, 
3. Optical-Active: LED fit markers & cameras, 
4. Video (Marker less): A state-of-the-art camera stage is used.

What application are suitable for movement capture? 

Motion capture may be used for many sorts of projects, now not simply VFX. These encompass:  

Game animations use mocap to quick building up a tremendous library of motions for each game character.  

Previs (additionally known as previsualization) happens at some stage in pre-production. It’s when the creators convey the static storyboard to life. In complicated scenes, administrators will frequently use mocap to dam out the motions of the scene and more as it should be prepare for capturing and VFX.  

Humanoid delusion characters want to move realistically to avoid the uncanny valley impact. And that’s what mocap enables animators attain.  

The fitness and sports activities industry is a huge consumer of motion seize technology. It’s been used to do the entirety from optimizing an athlete’s tennis swing to damage diagnosis and rehabilitation. 

In the military, mocap is used to create advanced simulations and improve training programs.

•“I consider motion capture to be an example of “digital indexicality,” a blend of computer-generated images and material recorded from reality. Motion capture demonstrates that indexicality persists in the digital age.” (Allison 2011, p. 326)

Allison (2011) from her article More than a Man in a Monkey Suit: Andy Serkis, Motion Capture, and Digital Realism:

The technique of motion capture came to the forefront of filmmaking at the beginning of the 21st century, notably with Andy Serkis in his iconic motion capture and voice portrayal of Gollum/Sméagol in Peter Jackson’s The Lord of the Rings. Jackson’s films may be considered the most prominent in contemporary fantasy cinema with its accolades and immense critical acclaim, but a contributing factor to the trilogy’s success was, indeed, Andy Serkis’ unique performance 

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Trends of Capture of Movement in VFX
A Moving (Digital) Index

Facial motion capture system mova contour develop in 2007(used in irisman)

3D Scanning

Deep Fake

Motion Traking/Matchmoving

12 principles of animation by Frank Thomas and Ollie Johnson (1981)

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List what you think are the advantages and disadvantages of motion capture? Pros and cons

Disadvantages Specific hardware and special software programs are required to obtain and process the data. The cost of the software, equipment and personnel required can potentially be prohibitive for small productions. The capture system may have specific requirements for the space it is operated in, depending on camera field of view or magnetic distortion. When problems occur, it is easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone. The initial results are limited to what can be performed within the capture volume without extra editing of the data. Movement that does not follow the laws of physics cannot be captured. Traditional animation techniques, such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character, as with squash and stretch animation techniques, must be added later. If the computer model has different proportions from the capture subject, artifacts may occur. For example, if a cartoon character has large, over-sized hands, these may intersect the character's body if the human performer is not careful with their physical motion. Advantages Motion capture offers several advantages over traditional computer animation of a 3D model: More rapid, even real time results can be obtained. In entertainment applications this can reduce the costs of keyframe-based animation. The Hand Over technique is an example of this. The amount of work does not vary with the complexity or length of the performance to the same degree as when using traditional techniques. This allows many tests to be done with different styles or deliveries, giving a different personality only limited by the talent of the actor. Complex movement and realistic physical interactions such as secondary motions, weight and exchange of forces can be easily recreated in a physically accurate manner. The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost effectiveness and meeting production deadlines. Potential for free software and third party solutions reducing its costs.

Refrances 

James, S. (2017) An overview of the rise of motion capture filmmaking, Film Inquiry. Available at: https://www.filminquiry.com/overview-rise-motion-capture-filmmaking/ (Accessed: October 31, 2022). 

Maio, A., Alyssa Maio Alyssa Maio is a screenwriter from New Jersey and Alyssa Maio is a screenwriter from New Jersey (2021) Creating the impossible: Breaking down VFX Techniques, StudioBinder. Available at: https://www.studiobinder.com/blog/what-is-vfx/ (Accessed: October 31, 2022). 

Trends in visual effects industry (no date) Final Render. Available at: https://frender.com/blog/vfx-trends (Accessed: November 2, 2022). 

comparing Motion Capture to Key Frame Animation 

MOCAP is a technology for digitally recording specific moments (behavior patterns) of a person (actor) and then translating to animation so it's like actor's digital representation.  A method that can be utilized to produce 3D animations is motion capture. In a motion capture studio, you record a writer and use sensors or cameras to catch all of his actions. When it comes to creating 3D animations that are as accurate and realistic as possible, motion capture is a helpful tool. MOCAP is used to create realistic, naturalistic animation or Believable motion as it has Accuracy to real life moment. You receive mocap in the form of an .fbx file that just contains the skeleton and the data you just captured.

Motion capture offers the advantage of quickly recording body movement and so saving time in production. On the other hand, there are many things that might go wrong, thus it also takes time (we need to get it right). We occasionally have to reshoot anything. We must re-record the full motion if the tracker is lost. Every frame of movement is recorded by the MOCAP, so each frame must be fixed separately, which can take a very long period. Additionally, we must also clean, pop, and touch up the mocap. 

Handkey animation involve animators' hand animating keyframes starting with a motionless, rigged character.
For stylized animation with a cartooney feel, key-frame animation is used.
It doesn't look realistic due of the exaggerated poses and complicated movements used in cartoons, such as lip syncing and physical character interaction. For example, you can't use mocap for bouncing ball it has its own limitation
Keyframe animation is simple to do and can be done using programmed like Maya. While Mocap is more expensive and creates very distinctive motions that completely mimic real life (Harvey Newman, 2020).

There are many animators who take all that mocap data and further edit and stylize it, taking it to the limit and giving it the appeal, it lacks. For instance, when a character (Super Mario) jumps, mocap data can be included to create the appearance of accurate physics and a powerful visual impact so you can also combine two process to make more believable animation(Willett, 2014).

Reference: 

Harvey Newman( 2020)Motion Capture vs Handkey Animation - Maya Power Tips EP8. 10 Dec. Available at: https://www.youtube.com/watch?v=7gZt3RCmgfM (Accessed: November 2, 2022).

Willett, A. (2014) Comparing the aesthetic qualities of motion capture and keyframe animation!, YouTube. Available at: https://youtu.be/_73JWyjAVDQ (Accessed: December 1, 2022).

NOTES

  1. Depth-based 

  2. Photogrammetry 

  3. LIDAR SCANNING (LIGHT DETATION AND RANGING) 

  4. ADVERT USING LEDAR SCANNING  

  5. FARO (FOCUS LASER ) 

  6.  lens based capture  

  7. reality based capture: capturing objects 

  8. Motion capture 

  9. Match moving 

  10. Less data further away 

  11. Point clouds 

  12. Virtual scans 

  13.  they are just measurement 

  14. Geometry and perspective everything is last 2d  

  15. HALF SPACE  

  16. SCANLAB PROJECTS 

  17. LIDAR LAUNGE 

  18. NEGATIVE OF THE SPACE SCANNING 

  19. POLYCAM APP  

Photogrammetry: What is it?

The process of obtaining 3D data from images is known as photogrammetry. The procedure deals with creating 2D or 3D digital models of an object, structure, or environment from overlapping pictures of the subject.

Surveyors, architects, engineers, and constructors frequently utilise photogrammetry to produce topographic maps, meshes, point clouds, or drawings based on the real world (Autodesk, 2022).

Aerial and close-range photogrammetry are the two main forms.

Laser scanning technology and photogrammetry  analyze real-world objects and environments, providing detailed digital models and data for film and tv, architecture and design, virtual reality, augmented reality, gaming, consumer products, forensics, archaeology, real estate, 3D printing and much more. 

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In this example street scene, this is what a raw Lidar scan taken from multiple ‘stations’ looks like.

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The Lidar data is now meshed.

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Mesh retopologized to proxy level geometry for camera tracking.

CASE STUDY (scanlabprojects) Crime Scene

LiDAR (light detection and ranging) is a type of remote sensing. Laser light is used in LiDAR technology for 3D scanning to build 3D models, maps, and to measure surroundings (detect distances) by measuring the time it takes for light beams to touch an object or surface and bounce back to the laser scanner(Autodesk, 2022). LiDAR scanning systems may produce hundreds of thousands of pulses per second, depending on the sensor. These pulsed laser readings, or returns, may be combined to create a three-dimensional "point cloud." In conclusion, it is how a LiDAR sensor operates. Mapping, Architecture, Real Estate, Construction, games industry, The Environment, Automotive, Space Travel, Object and Prop Scanning, Set and Location Scanning, Data Wrangling, Texture and Round shot Photography, Vehicle Scanning, Character Cyber Scanning are some of the applications for LiDAR systems and data(GeoSLAM, What is Lidar and how does it work, 2022).  

By investigating a circumstance (Crime Scene), technology (3D scanning), or firm in depth (scanlab projects). Looking at real-world 3D scanning examples, the crime scene is a genuine set that was digitally augmented over the course of two days utilizing 3D scanning technology. Makeup artists, prop builders, and designers were called in to create a realistic scene that highlighted some of the challenges experienced by police in putting together the circumstances leading up to the victim's murder. From murders to traffic accidents, A rising number of crime scenes and key occurrences are being digitally recreated using 3D scanning technology. The extraordinary degree of detail allows the space and its contents to be represented with millimeter-level accuracy. The data is used extensively throughout the investigation by Criminal Investigations Departments (CID) and potential jurors, transporting viewers back to the crime scene to experience or maybe detect something that was not possible at the time(scanlabprojects, Crime scene) 

While 3D scanners are great at capturing most surfaces, some types of surfaces cause the light to be distorted in such a way that it interferes with the data acquisition process. They affect how the 3D scanner views the object and consequently affect how it takes the images. If the object is shiny and black for example a car it is very difficult to capture the data as we know value 1 is white, 0 is black so we get no data value when its black (The surface absorbs the light) and as it is shiny (Light scatters and bounces in uncontrollable directions).  For helmet as its glass is transparent (The light goes right through the surface) (Motley, 2022).

REFERENCE 

 

Motley, P. (2022) How to scan dark, shiny, or clear surfaces with a 3D scanner [with video demo], GoMeasure3D. Available at: https://gomeasure3d.com/blog/scan-dark-shiny-clear-surfaces-3d-scanner-video-demo/ (Accessed: November 21, 2022).  

Photogrammetry software: 3D models from photos (2022) Autodesk. Available at: https://www.autodesk.co.uk/solutions/photogrammetry-software#:~:text=Photogrammetry%20is%20the%20art%20and,2D%20or%203D%20digital%20models. (Accessed: November 21, 2022).

 

scanlabprojects (no date) Crime scene, ScanLAB Projects. Available at: https://scanlabprojects.co.uk/work/crime-scene/ (Accessed: NOVEMBER 21, 2022).

 

What is Lidar and how does it work? (2022) GeoSLAM. Available at: https://geoslam.com/what-is-lidar/ (Accessed: November 21, 2022).  

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THE JEDI ACADEMY
(Intern Program by ILM) 

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We discovered a lot of new stuff during the university visit to the Pinewood Studios. Since being a VFX compositor is my career objective, post production, entering the industry, and gaining experience in that field are topics that intrigued me more. The Jedi Academy employee was talking about the paid internship program (which they were offering) and opportunities to work at ILM studio during the trip. Everyone were asking the person all questions related to his background and his experience and where to begin, the skills needed, the studio pipeline, the software they use, and whether they consider a fresher's showreel when making a recruiting decision, etc. He advised starting out as a roto artist and working there for about a year or two before moving on to become a Bg prep or cleanup artist and finally a junior compositor. They use Foundry's Nuke program in the studio. The most crucial component was a strong showreel that lasted no longer than two minutes and included elements like proper lighting, material, staging/placing, and shot composition. Along with your academic tasks, you must complete extra projects. Utilize social media platforms wisely to build your portfolios, such as LinkedIn, Instagram, and Art Station. Additionally, it is advantageous to be familiar with maya, Houdini, Unreal Engine, and scripting languages like Python The jedi company (Patel, 2022). 

Patel, Y. (2022) 'The jedi company'. Assignment 1 for Written post 7, (bsc)Visual Effects, UWL. Unpublished.

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Clear Angle Studios

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Pinewood Future Festival, a two-day event with six workshops, eight speakers, and many firms in attendance, was an excellent chance for me to learn about new technologies and innovations in the creative field(Patel, 2022). Clear Angle Studios was the number one and finest in the market for 3D scanning and worked on several movies like as Ready Player One, Dunes, Marvel movies, Godzilla, Tenant, and many more. We saw on set a full body photogrammetry scanning system with over 200 DSLR cameras and 30 flashes in 2 seconds on us, making high quality full body and facial 3d scans. Aside from that, there were two Lidar Scanners, a large drone, a prop scanning system, a round shot  and afterwards we met a crew member who discussed his expertise in the scanning field utilizing technologies such as lidar scanners and the challenges they encounter while scanning items, props, or the environment. The one lidar could scan 1km of range (area) and was mostly used for landscapes and woods, while the other had a range of roughly 300m and was used to scan small places, however they both created 360 degree point clouds of the area. The placement of lidars is also critical, as is the combining of two scans to cover a larger region. They used photogrammetry and lidar to get the best texture details possible, and they also take high resolution photos using a camera to use as texture data. However, they have difficulties when capturing objects with bright reflections or in black hue, such as a car with black and reflecting material, making it difficult for them to capture the scan. Digital mapping only collects data of whatever in the set, for example dinosaurs, guns, and so on, to be used as a reference material. Dorothy, head, prop scanning, environment capture, lidar scanning, integrated lidar & photogrammetry, texture photography, and processing are some of the other services offered by the studio(Clear Angle Studios, 2022).  

Clear Angle Studios (2022) 3D scanning and processing services at Clear Angle Studios, Clear Angle Studios. Available at: https://www.clearanglestudios.co.uk/3d-scanning-services/ (Accessed: December 1, 2022).

Patel, Y. (2022) 'The jedi company'. Assignment 1 for Written post 8, (bsc)Visual Effects, UWL. Unpublished.

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Assignment 2: Essay Questions and topics

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Nuke Compositing rise of invincible effects

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This was use as a advert for nuke 
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Earlier in 2007 nuke was sold by d2 software and later foundry bought it and launch version 4.7.

Nuke had a 10 year history at digital domain. They introduces 3d in nuke

So it was a turning point of invisible visual effects and also for nuke  

Digital domain and matte world (Nuke)

Rotomation

doing roto in 3d (where you match moving full body with cg) you are tracking by hand, arm leg, head (so basically you  scan the person  first you have full cg scan of the body and then you need to track by hand/ frame by frame then you do a projection of texture on that was shot on set against the geometry) back in 2007 it was very new but now we have plugins and much easier (to project a texture on a piece of geometry) then also doing lighting interaction

Second pass,

clean plate,

tracker,

match moving, projection mapping,

3d environment  

Virtual sets, Set extension 

there different processes and techniques use to create seamless effects.

Projection matte painting  

Multipasses compositing

Specular passes, Sub surface scattering, All this different layers and Aovs. The starting point is photoreal physically accurate light based system with hdr correct lighting  

Matte painting paint overs on top of cg. Recreation projection system with Matte painting (Putting some card in front of blue and green screen people ) . Digital domain use nuke for all this projection  

VFX HOUSES ARE CONSTANTLY DEVELOPING NEW TECNOLOGIES, PIPELINES AND LENSES WHICH ARE CONSTANLY PUSHING THE INDUSTRY AND RISING THE BAR OF VISUAL EFFECTS FOR FILMS.

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PODCAST

Nuke Compositing rise of invincible effects

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